glslfracfunction

Returnsthefractionalportionofascalaroreachvectorcomponent.ReferenceImplementation.fracforafloatscalarcouldbeimplementedlikethis.float...,2020年10月7日—GLSLHelp.ThishelponlycoversthepartsofGLSLESthatarerelevantforShadertoy.Forthecompletespecificationpleasehavealookat...,fract()returnsthefractionalpartofx.Thisiscalculatedasx-floor(x).,fractreturnsthefractionalpartofx.Thisiscalculatedasx-floor(x)...

frac

Returns the fractional portion of a scalar or each vector component. Reference Implementation. frac for a float scalar could be implemented like this. float ...

Frac Example Test

2020年10月7日 — GLSL Help. This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at ...

fract

fract() returns the fractional part of x . This is calculated as x - floor(x) .

fract

fract returns the fractional part of x . This is calculated as x - floor( x ). Version Support ...

fract

Description. fract returns the fractional part of x . This is calculated as x - floor( x ). Version Support. OpenGL Shading Language Version. Function Name ...

fract

Description. fract returns the fractional part of x . This is calculated as x - floor( x ). Version Support. OpenGL ES Shading Language Version. Function ...

GLSL fract函数真的是返回小数部分吗

2020年7月22日 — Parameters x specify the value to evaluate. Description fract() returns the fractional part of x. This is calculated as x - floor(x).

not able to understand the fract function graph

2023年8月29日 — am i missing something? I dont know how i can plot this graph in glsl so don't know how to check so i thought i can ask for help here to clear ...

Question about Frac() in GLSL shader

2015年5月7日 — I'm trying to find a way to calculate frac(x) that can be used for texture coordinates, where the input will be any UV from 0 to a large number, ...

Understanding the frac() function...

2012年8月24日 — i recently came across a *new* function while trying to make a shader which uses a Toon ramp projected onto the object in ObjectSpace ...